Lightness Resolution: Determines the resolution of the light. Wipe Softness allows for a softer edge to the wipe (more cards affected simultaneously). Extending the Progress to 200 allows for wiping back the other way. Wipe Progress and Wipe Softness: At progress zero none of the card rotation is displayed, at progress 100 the card rotation is entirely wiped on. Rotate: it is possible to specify a wipe direction for the effects of card rotation. Tumble, Spin, and Rotate Random parameters: allows for varying the rotation amount between pins based on a random algorithm.īi-directional: allow for varied rotation in both directions simultaneously (positive and negative). Tumble, Spin, and Rotate: allows for transforming cards independently from the overall card array. Master Scale, Scale X and Scale Y are used to determine the size of the cards, while Size Random allows for randomizing the Size. Sample Mode determines how the effect chooses images for alternate front faces, either choosing additional layer inputs or using alternate frames form the primary Front Face input.ĭistribution determines how the alternate front faces are distributed within the array of cards.įrame Count and Loop Count determine how many frames and loops are used for the random and loop based Sample Modes.Īlternate Face 1-5 is where it is possible to specify other inputs when using the “Choose Layers” Sample Mode. Image Mode offers options for how the image is mapped onto the Cards, including whether or not the image is mapped across multiple cards.Ĭorner Roundness allows for giving the cards rounded corners. If no back face is chosen the Front Image will appear when viewed from behind When Use Comp Camera is enabled, the Built-In Camera group is disabled.įront Face and Back Face determine the source for the card faces.
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Use Comp Camera: When enabled, the filter will display the Cards from the perspective of the enabled AE camera whose track is topmost in the timeline. If enabled, the built-in lights will have priority over AE lights in terms of which lights get used if the total number of lights exceeds 8. It’s possible to use both built-in and AE lights simultaneously. Use Built-in Lights: There are also 3 built-in lights available. If there are more than 8 enabled AE lights in the comp it will use the 8 enabled light tracks that are topmost in the timeline. The maximum number of total lights (including built-in and AE lights) the filter can use at once is 8. Use Comp Lights: When enabled, the filter will use AE lights enabled in the comp. Shutter Angle determines the spread of the motion blur when it is enabledĭepth of Field Blur: Determines the amount the amount of blur in front and behind the focus of the camera. Motion Blur offers various levels of motion blur to simulate camera shutter blur based on movement of the particles or camera This render mode can be useful for some kinds of effects but does not support particle images with transparency well. Use Particle Intersection allows particles to intersect with each other.
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Use Source As Mask will use the alpha channel of the layer to which the effect is applied to mask the output of the effect. It can be useful used in relation to other parameters creating varied opacity such as Motion Blur, Opacity Evolution, Random Opacity, etc.
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Opacity Boost can be used to uniformly adjust the overall opacity of the particles.
![ae pixel sorter license ae pixel sorter license](http://indieselfie586.weebly.com/uploads/1/2/4/8/124848051/267234150.jpg)
Also, using a higher AA setting will result in a somewhat slower render than using a lower AA setting so AA should only be set as high as is visually necessary to smooth the effect. Anti-Aliasing can slow down the responsiveness of working with the effect and so by design the plugin will not apply any Anti-Aliasing when the layer the effect is applied to is set to Draft mode. Anti-Aliasing is a smoothing process that applies to 3D and alpha edges in the effect if they appear jagged.